My research interests are primarily in the fields of Human-Computer Interaction and Accessibility. Through a combination of iterative prototyping and human centered design, I am developing workflows to support spatial information access for people who are blind. Through more controlled studies, I look to understand human perception to inform the design of these new interfaces.

Read a complete list of my publications

Three images representing the CAD workflow showing  a script for rendering a 3D model of a cup, a cup rendered in a 2.5D shape display, and a cup 3D printed

shapeCAD: An Accessible 3D Modelling Workflow for the Blind and Visually-Impaired Via 2.5D Shape Displays

Alexa F. Siu, Son Kim, Joshua A. Miele, Sean Follmer

We describe our participatory design process towards designing an accessible 3D modelling workflow for the blind and visually-impaired. We discuss interactions that enable blind users to design, program, and create using a 2.5D interactive shape display.

'A user wearing the haptic guidance device, PantoGuide, and touching a tactile graphic of a bar chart that is placed on top of a touchscreen.'

PantoGuide: A Haptic and Audio Guidance System To Support Tactile Graphics Exploration

Elyse D. Z. Chase, Alexa F. Siu, Gene S-H Kim, Abena Boadi-Agyemang, Eric J. Gonzalez, and Sean Follmer

Tactile graphics interpretation is an essential part of building tactile literacy and often requires individualized in-person instruction. PantoGuide is a low-cost system that provides audio and haptic guidance cues while a user explores a tactile graphic. We envision scenarios where PantoGuide can enable students to learn remotely or review class content asynchronously.

'A sketch of a table with constructive visualization tokens. On the side there are three additional images of users constructing visualizations with the token. The user constructs a 3D bar chart and a stack of tokens. '

Constructive Visualization to Inform the Design and Exploration of Tactile Data Representations

Danyang Fan, Alexa F. Siu, Sile O'Modhrain, Sean Follmer

As data visualization has become increasingly important in our society, many challenges prevent people who are blind and visually impaired (BVI) from fully engaging with data graphics. We adpt a constructive visualization framework, using simple and versatile tokens to engage non-data experts in the construction of tactile data representations.

'An image of the wristworn Haptic Pivot device used in Virtual Reality to catch an apple falling from a tree. The device is worn by a user and renders the haptic sensation of an object falling into the users hand.'

Haptic PIVOT: On-Demand Handhelds in VR

Robert Kovacs, Eyal Ofek, Mar Gonzalez Franco, Alexa F. Siu, Sebastian Marwecki, Christian Holz, Mike Sinclair (UIST 2020)

PIVOT is a wrist-worn haptic device that renders virtual objects into the user’s hand on demand. Its simple design comprises a single actuated joint that pivots a haptic handle into and out of the user’s hand, rendering the haptic sensations of grasping, catching, or throwing an object – anywhere in space .

'Three images. The first shows a person wearing the  prototype of a white cane VR controller. The second shows  the first-person view that the person would see if they were  wearing a head-mounted display in VR. The last shows the  overhead view of the map of a virtual environment along  with the position of the user.'

Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds

Alexa F. Siu, Mike Sinclair, Robert Kovacs, Christian Holz, Eyal Ofek, Edward Cutrell (CHI 2020)

How might virtual reality (VR) aid a blind person in familiarization with an unexplored space? This project explores the design of an immersive VR haptic and audio experience accessible to people who are blind with the goal of facilitating orientation and mobility training.

Four photos next to each other: 1) The raised line sketch shows  the spatial layout of the different voltmeter components  including: a knob, speaker, connectors, push button,  toggle switch, and tactile gauge with servo; 2) 2D sketch  on paper identical to the raised line sketch with printed  annotations of what each component is and its function. 3) a hobbyist’s  hands are testing a switch on a voltmeter prototype  in progress with the PCB and wires coming out from the  back; 4) front view of the voltmeter prototype. Top row shows a  speaker, a toggle switch, and a 180-degree arc of tactile markings  with a servo in the middle. Bottom row shows binding posts, a selector  knob, and a push button.

Making Nonvisually: Lessons from the Field

Cynthia L Bennett, Abigale Stangl, Alexa F Siu, and Joshua A Miele (ASSETS 2019)

The Maker movement promises access to activities from crafting to digital fabrication for anyone to invent and customize technology. But people with disabilities, who could benefit from Making, still encounter significant barriers to do so. We share our personal experiences Making nonvisually and supporting its instruction through a series of workshops where we introduced Arduino to blind hobbyists.

A 2.5 shape display rendering a raised surface  with a hand touching the top.

shapeShift: A Mobile Tabletop Shape Display for Tangible and Haptic Interaction

Alexa F. Siu, Eric J. Gonzalez, Shenli Yuan, Jason B. Ginsberg, Sean Follmer (CHI 2018)

We explore interactions enabled by 2D spatial manipulation and self-actuation of a mobile tabletop shape display (e.g. manipulating spatial-aware content, an encountered-type haptic device, etc). We present the design of a novel open-source shape display platoform called shapeShift.

Previous Work

Two 3D printed bears with a soft belly. A finger is pressing on  one of them and a heart lights up from inside the bear.

An Exploration of 3D-Printed Metamaterial Structures

Jiwon Jun, Alexa F. Siu (2019)

Investigating how we might leverage 3D printed auxetic properties to design parts with embedded sensing and interactivity using HP Inc's novel multi jet fusion 3D printer.

A user wearing a HoloLens inserting a needle into phantom tissue.

Holoneedle: augmented reality guidance system for needle placement investigating the advantages of three-dimensional needle shape reconstruction

Michael A. Lin. Alexa F. Siu, Jung Hwa Bae, Mark R. Cutkosky, Daniel L Bruce (2018)

An augmented reality guidance system for needle placement in tissue using needle shape reconstruction and sensing.

sketch of two users wearing a hololens and interacting  with a shape display remotely.

Investigating Tangible Collaboration for Design Towards Augmented Physical Telepresence

Alexa F. Siu, Shenli Yuan, Hieu Pham, Eric Gonzalez, Lawrence H. Kim, Mathieu Le Goc, Sean Follmer (2017)

Exploration of shared workspaces using mixed reality physical embodiment.

Sketch of a hand manipulating a haptic handle and  showing a feedback loop.

Characterizing the effect of time delay and low-pass filtering on human perception of stiffness and damping

Nicholas Colonnese, Alexa F. Siu, Caroline M. Abbott, Allison M. Okamura (2014-2015)

Characterizing the effect of time delay and low-pass filtering on human perception of stiffness and damping in haptic displays.

A microscopic image of DNA  that has the appearance of a cobweb and is coming out from a round cell.

Lam Lab


Investigated the interaction of neutrophil extracellular traps (NETs) and whole blood in thrombosis. Developed a children's educational outreach program (BME HealthReach) to implement at hospitals.