My research interests are primarily in the fields of Human-Computer Interaction and Accessibility. Through a combination of iterative prototyping and human centered design, I am developing workflows to support spatial information access for people who are blind. Through more controlled studies, I look to understand human perception to inform the design of these new interfaces.
Haptic PIVOT: On-Demand Handhelds in VR
PIVOT is a wrist-worn haptic device that renders virtual objects into the user’s hand on demand. Its simple design comprises a single actuated joint that pivots a haptic handle into and out of the user’s hand, rendering the haptic sensations of grasping, catching, or throwing an object – anywhere in space .
Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds
How might virtual reality (VR) aid a blind person in familiarization with an unexplored space? Exploring the design of immersive VR experiences accessible to blind people with the goal of facilitating orientation and mobility training.
shapeCAD: An Accessible 3D Modelling Workflow for the Blind and Visually-Impaired Via 2.5D Shape Displays
We describe our participatory design process towards designing an accessible 3D modelling workflow for the blind and visually-impaired. We discuss interactions that enable blind users to design, program, and create using a 2.5D interactive shape display.
shapeShift: A Mobile Tabletop Shape Display for Tangible and Haptic Interaction
We explore interactions enabled by 2D spatial manipulation and self-actuation of a mobile tabletop shape display (e.g. manipulating spatial-aware content, an encountered-type haptic device, etc). We present the design of a novel open-source shape display platoform called shapeShift.
An Exploration of 3D-Printed Metamaterial Structures
Investigating how we might leverage 3D printed auxetic properties to design parts with embedded sensing and interactivity using HP Inc's novel multi jet fusion 3D printer.
Holoneedle: augmented reality guidance system for needle placement investigating the advantages of three-dimensional needle shape reconstruction
An augmented reality guidance system for needle placement in tissue using needle shape reconstruction and sensing.